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Cueing Academy

Free tool · Aiming

Cut angle & ghost ball calculator

Place the cue ball and object ball, pick a pocket, and see the cut angle, the ghost ball you need to aim at, how much of the ball to hit — and where the cue ball travels afterwards.
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Dashed circle · ghost ballGold dot · contact point

Cut angle

20.4°

Thick cut

Ball overlap

65%

Of the object ball covered

Rolling deflection

32°

Cue ball with natural roll

Stun deflection

90°

Along the tangent line

What you see from behind the cue

What the numbers don't show

On a real table, cut shots are "thrown" slightly forward by friction between the balls — most at slow speed on thin-to-half-ball cuts. Experienced players overcut a touch to compensate. Side spin and cue-ball deflection change the line further.

The physics behind it

The object ball always leaves along the line from the contact point through its centre. So you aim the cue ball's centre at the ghost ball: one ball's width behind the object ball, on the line to the pocket. With a stun hit (no spin at contact), the cue ball leaves at 90° along the tangent line.

With natural roll it bends forward. Around a half-ball hit, that deflection is close to 30° — the well-known "30° rule". Learn to control it with the cue-ball control guides, plan kicks with the diamond system calculator, and drill it in the drill library.

Not sure where to start? Take the free skill test.